![]() ![]() Plus it will give me a Spider-Gwen outfit for Spider-Man, and how cool is that? I splurged and bought the advance team-up pack 2.0 yesterday because I realized that it had a lot of characters I wanted, including Rescue, Carnage, and Spider-Gwen. Currently Domino is getting her time in the sun. Cosmic terminals are helping a lot with rapid team-up leveling. Same plan as with heroes, working my way down the list. It’s fun to see them use their various powers and ultimates. I feel as though I have an overabundance of Team-Ups, but I’m kind of addicted to them, especially after their 2.0 revamp. My plan is to go down the list as ordered, starting with the highest non-60, Psylocke. There are a chunk that I’ve barely even touched. Only have four out of 20 so far, mostly because a bulk of my playtime goes to Squirrel Girl these days. Fantastic, Invisible Woman, Iron Man, Nightcrawler, and maybe Thing or Iceman.īut truth be told, I have a LOT her that still needs leveling, and now that I’m getting the hang out of speed-leveling (thank you Monday Midtown Madness), I’d really like to get all of them to 60. This week’s event with the daily eternity splinter bonus should put me over 400 by the end, which means that I’ll be grabbing Emma Frost as my 21st hero (I have a costume for her, so why not). ![]() I’m trying to get organized with working on my whole roster, so I made a list of everything I’m leveling and where I’m at: When it’s ICP or Midtown, I think I’ll work on leveling up some of my non-60s. When the schedule hits terminals, I’ll do cosmics with Squirrel Girl to keep farming for her Octobot Controller (plus, cosmic bosses award extra loot during the event). Lots of extra birthday cake and cosmic worldstone drops, so I’ll stock up on those.īut once Odin’s Bounty kicks in, I’ll be following that rotation to get the most out of everything. There’s the new free Iron Man team-up and daily gifts, then daily quests for extra omega files and fortune cards. It’s the last week of Marvel Heroes second anniversary, and finally it’s getting really interesting - Gazillion’s turned back on its Big 10 event, with so much going on that it’s hard to figure out what to do first. Do you have time to rebuild that village, if it means ticking closer to another invasion event? Should you split the party, getting more done in less time but exposing everyone to danger? Can you afford to stifle your enemy’s efforts to upgrade their soldiers if it means you won’t have the resources left to recruit new heroes? Where once I could methodically clear every nook and cranny, now I feel perpetually under pressure, grabbing what I can before racing to the next chapter.So… are you supposed to be goth with a black eye? I don’t quite get your look here, and this is from a person wearing an aviator outfit and sporting a giant bushy tail. The campaign map, too, is suddenly full of tough choices. Different environments inherently offer different tools, cleverly preventing you from ever relying on a certain arsenal of spells-you have to turn whatever is around you to your advantage. If a hulking Gorelord is descending on my vulnerable archer, a tattered banner I can animate and tie them up with is a lifesaver. When I see a clanking Morthagi construct, I know that what I want is something made of wood, so I can shred their armour with a Splinterblast. The magic system-in which mystics ‘interfuse’ with environmental objects in order to cast appropriate spells out of them-turns from a clever novelty to a battlefield scavenger hunt of possibilities. In other words, the way you avoid getting one-shot by a bone-bot is to get them before they get you, not to waste time on running interference. Prioritising who you need to gun for first, and what you need to do to get to them, is vital. The enemies arrayed against you in Wildermyth- separated into five distinct factions, each with about 10 different types-have wildly different abilities. ![]() I learned to pick my targets more carefully. And what delicious thematic gravy, for a game where the relationships between characters are so important to buff them for sticking together. You have to know not only what you need each character to do each turn, but where they need to end up in order to maintain formation. This system grants a damage resistance buff to any characters that are adjacent by the end of their turn, and when you’re forced to use it, it makes every turn a puzzle of positioning. I learned how many bad habits I’d picked up over my journey so far.īad habits like leaving my party spread out, when ‘walling’ is key to keeping heroes alive. Over several disastrous first chapter attempts, I started to peel back the layers of Wildermyth’s combat system, figuring out how to survive in this suddenly hostile world. ![]()
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